![]() ![]() Just keep the saw blade close to the dotted line. It's touchy, but you will get better at it. Sawmill: You will always mess it up the first time and Atul will fix it and explain it to you. I haven't written down the time or anything but it felt it took so long to play guitar and force the tree to full maturity that I might as well have just watered it when it needed it and waited. Final note, orchards + guitar is possible to grow a tree from seed to maturity, but it seems like you can't force a harvest like that though. The simplest way I can put it is: You are the guitar, not all the other stuff. I think your brain ends up confusing it with the more complex progression (bum, ba-budum, bum, bum-bum) and that's why it feels off. I never feel like I'm hitting buttons with the rhythm except for in the beginning- so I'm thinking that as the song crescendo's and adds more instruments, it's harder to hear the original guitar that is just playing a simple set of chords (bum, bum, bum-bum-bum). The rhythm game is very off in my opinion. ![]() It will speed up the growth of the one closest to you, take it all the way until it's ready to be harvested, then move on to the next one. A note on the guitar- you hold triangle to open up the little rhythm game and it speeds up their growth. I went through the whole game with 1 Garden, 1 Field, and 3 Orchards (so I could have each tree type) and if you have them upgraded + water them this becomes a farming simulator. ![]() Garden/Field/Orchard: Water it, or don't. As long as you're in the bar, it doens't matter, but getting it right on the money nets you some extra fabric (I think it's different for every thread/fiber type). Loom: Hold square until the little golden bar lines up with the little golden needle. You can spend more time in red while fishing, be more aggressive at the smithy, resources give you more stuff, rarer fish appear, etc. Improved Tools: Generally buffs the Everlight. You get a little elevation gain from a dash, and it shares a cool down with Light Burst. Your initial fall height doesn't matter, just the number of consecutive, successful bounces you have.ĭash: This one is easy too, but a few things in case you haven't noticed. I think the height caps out at 3 bounces. Not high enough? Let yourself fall back down and bounce again- this time you will go even higher. Press X before you hit the "bouncy" object. It's not actually difficult, I just think it's not explained anywhere. This saves your double jump for later if you need some extra height in a long glide.īounce: This one is notorious apparently. Note that you don't have to double jump first, you can just press X to jump, don't let go, and you'll start gliding. If you are jumping between ziplines, I highly recommend just holding up on the d-pad so Stella auto-grabs the ziplines and you don't have to try and time it. Snagging a zipline resets your double jump, so keep that in mind during the mines- you can just infinitely double jump between ziplines if you get good at it. You can hit left and right on the d-pad to change directions. Don't try to time it, just hold up until Stella snags it and then you don't have to hold it anymore. Zipline: Press up on the d-pad and if you come across a zip line you'll snag it and start zipping across. The crates in the industrial cities need the full double jump, for example. So like if you're jumping at an angle/while running and not straight up and down it won't work. I've noticed some confusion on how to do things in the game, so I thought I'd compile my advice on things since I've finished the games and didn't have many problems with the mechanics.ĭouble Jump: Self explanatory, but as someone pointed out some difficulties I should mention that there are some things that require like 100% of the height a double jump. ![]()
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